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  • Padfield J, Kontiza K, Bikakis A, Vlachidis A. Semantic Representation and Location Provenance of Cultural Heritage Information: the National Gallery Collection in London. Heritage. 2019; 2(1):648-665
 

This paper describes a working example of semantically modelling cultural heritage information and data from the National Gallery collection in London. The paper discusses the process of semantically representing and enriching the available cultural heritage data, and reveals the challenges of semantically expressing interrelations and groupings among the physical items, the venue and the available digital resources...
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  • Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis and Julian Togelius: "DATA Agent" in Proceedings of the 13th Conference on the Foundations of Digital Games, 2018
 

This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the culprit of a murder...
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  • Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis and Julian Togelius: "Data-driven Design: A Case for Maximalist Game Design," in Proceedings of the International Conference of Computational Creativity, 2018
 

Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data games, which are games that are generated partly based on open data...
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  • Ioanna Kyvernitou, Antonis Bikakis. An Ontology for Gendered Content Representation of Cultural Heritage ArtefactsDigital Humanities Quarterly, 2017, Vol. 11, Number 3
 

This article presents a new ontology for the representation of gendered concepts in CH resources. The new ontology, named "GenderedCHContents" resulted from combined research in women’s studies, gender theory, and computer science. Its primary aim is to draw attention to the presence of women within CH artefacts...
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  • Liu D., Bikakis A., Vlachidis A. (2017). Evaluation of Semantic Web Ontologies for Modelling Art Collections. In: Kirikova M. et al. (eds) New Trends in Databases and Information Systems. ADBIS 2017. Communications in Computer and Information Science, vol 767. Springer, Cham
 

This paper presents the results of a small-scale evaluation of the three most commonly used CH ontologies, with respect to their capacity to fulfil the data modelling requirements of art collections...
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  • Vlachidis A., Bikakis A., Kyriaki-Manessi D., Triantafyllou I., Antoniou A. (2017). The CrossCult Knowledge Base: A Co-inhabitant of Cultural Heritage Ontology and Vocabulary Classification. In: Kirikova M. et al. (eds) New Trends in Databases and Information Systems. ADBIS 2017. Communications in Computer and Information Science, vol 767. Springer, Cham

  This paper presents the structure, design rationale and development of the CrossCult Knowledge Base, aiming to inform researchers in Digital Heritage about the challenges and opportunities of semantically modelling Cultural Heritage data...
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  • Andreas Vlachidis, Antonis Bikakis, Daphne Kyriaki-Manessi, Ioannis Triantafyllou, Joseph Padfield and Kalliopi Kontiza. Semantic Representation and Enrichment of Cultural Heritage Information for Fostering Reinterpretation and Reflection on the European HistoryITN-DCH Conference,  3-24-25/05/2017, Olimje (Slovenia)
  The paper presents a working example of connecting and mapping cultural heritage information and data from cultural heritage institutions and venues through the CrossCult semantic Knowledge Base...
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  • Bampatzia, S., Antoniou, A., Wallace, M., Lepouras, G. and Vasilakis, C. (2016), "Using Social media to stimulate history reflection in cultural heritage", 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP 2016), October 20-21, 2016, Thessaloniki, Greece
 

CrossCult was presented. The paper focused on the case study of one of the project pilots, to show how history reflection can be enhanced with the use of social networks...
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  • Bampatzia, S., Bravo-Quezada, O.G., Antoniou, A., Lopez Nores, M., Wallace, M., Lepouras, G. and Vasilakis, C. (2016), "The use of semantics in the CrossCult H2020 project", 2nd International KEYSTONE Conference (IKC 2016), September 8-9, 2016, Cluj-Napoca, Romania
  In this paper we examine how the project aims to take advantage of advances in semantic technologies in order to achieve its goals. Specifically, we see what the quest for reflection is and, through practical examples from two of the project’s flagship pilots, explain how semantics can assist in this direction...
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  • Gabriella A. B. Barros, Antonios Liapis and Julian Togelius: "Playing with Data: Procedural Generation of Adventures from Open Data," in Proceedings of the International Joint Conference of DiGRA and FDG. 2016
 

This paper investigates how to generate simple adventure games using open data. This system creates a plot for the player to follow based on associations between Wikipedia articles which link two given topics (in this case people) together...
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