| This paper describes a working example of semantically modelling cultural heritage information and data from the National Gallery collection in London. The paper discusses the process of semantically representing and enriching the available cultural heritage data, and reveals the challenges of semantically expressing interrelations and groupings among the physical items, the venue and the available digital resources... | |
| This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. In the game, the player takes on the role of a detective tasked with finding the culprit of a murder... | |
| Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data games, which are games that are generated partly based on open data... | |
| This article presents a new ontology for the representation of gendered concepts in CH resources. The new ontology, named "GenderedCHContents" resulted from combined research in women’s studies, gender theory, and computer science. Its primary aim is to draw attention to the presence of women within CH artefacts... | |
| This paper presents the results of a small-scale evaluation of the three most commonly used CH ontologies, with respect to their capacity to fulfil the data modelling requirements of art collections... | |
| This paper presents the structure, design rationale and development of the CrossCult Knowledge Base, aiming to inform researchers in Digital Heritage about the challenges and opportunities of semantically modelling Cultural Heritage data... Available at | |
| The paper presents a working example of connecting and mapping cultural heritage information and data from cultural heritage institutions and venues through the CrossCult semantic Knowledge Base... Available at | |
| CrossCult was presented. The paper focused on the case study of one of the project pilots, to show how history reflection can be enhanced with the use of social networks... | |
| In this paper we examine how the project aims to take advantage of advances in semantic technologies in order to achieve its goals. Specifically, we see what the quest for reflection is and, through practical examples from two of the project’s flagship pilots, explain how semantics can assist in this direction... PDF link | |
| This paper investigates how to generate simple adventure games using open data. This system creates a plot for the player to follow based on associations between Wikipedia articles which link two given topics (in this case people) together... | |