| Recent advances in semantic web and deep learning technologies enable new means for the computational analysis of vast amounts of information from the field of digital humanities. We discuss how some of the techniques can be used to identify historical and cultural symmetries between different characters, locations, events or venues, and how these can be harnessed to develop new strategies to promote intercultural and cross-border aspects that support the teaching and learning of history and heritage... | |
| The Horizon 2020 project CrossCult aims to highlight historical and cultural associations between different characters, locations, events, venues, or artworks, to develop new strategies with which to promote intercultural and cross-border aspects of history and heritage. This paper presents a pilot app that provides graph-based visualizations of those associations, arranged by Humanities experts... | |
| The last few years there is a growing discussion about the need to effectively and efficiently manage cultural heritage information. Specifically, there is a need to describe the cultural heritage information with the use of the most relevant and efficient standards. The goal is to succeed among others, open access, storage of this information in digital format and linkage among relevant resources not necessarily found and/or owned by the same cultural heritage institution or organization. The role of libraries and especially of information professionals, is crucial in this type of research as well as of collection management and services provider... | |
| It has been more than two decades that LIS Education has been regarding information organizations (libraries, archives and museums) as an integrated field sharing a common basis of acquiring, handling and disseminating information independently of its source or substrate. In this respect LIS curriculum has treated resources at the basis of their descriptive, structural and administrative metadata; their semantic value; and the employment of technology as the means for creating a common platform for its organization, accessing and dissemination purposes. Within this framework, LIS curriculum has expanded in order to meet the informational needs of cultural heritage institutions, such as museums and cultural centers... | |
| ||
| This paper presents a virtual gallery creation game | |
| The paper presents the CrossCult project that aims at increasing reflection in cultural heritage. The paper is very well written and very easy to follow. I particularly liked the section "Open challenges" that the authors describe them in three main categories: humanities, technology, business. In addition, I also liked the fact that the paper offers a link to its open data and the list of publications. This could be of use at the workshop and other projects might benefit from the access... | |
| The abundance of online applications and platforms that promise to efficiently and effectively meet the demands of their customers have introduced the need of their evaluation. Along this line,organizations allocate multimillion funds for projects securing to assist and ameliorate the way that the wider public experiences the web and uses online information. In the context of Digital Cultural Heritage studies more and more projects aim to develop applications and platforms that would change visitor's experience. This paper aims to provide a methodological framework for evaluating online applications... | |
| European history is an exciting mesh of interrelated facts and events, crossing countries and cultures. However, historic knowledge is usually presented to the non-specialist public (museum or city visitors) in a siloed, simplistic and localised manner. In CrossCult, an H2020-funded EU project that started in 2016, we aim to change this. With an interdisciplinary consortium of 11 partners, from seven European countries we are developing technologies to help answer two intrinsically united humanities challenges... | |
| In the recent years, the discussion about archaeological museums has been intensified, focusing not only on costs, which are always very high, but also on the choices available to make them more attractive and competitive. As a matter of fact, big museums lack a central focus, so people are not very interested in visiting them; more attractive are small museums, which present the history of their local area: here not only tourists but also... Available at | |
| The paper aims at presenting the use of ontological techniques for creating a common semantic denominator for linking subject oriented metadata of cultural artifacts to diverse digital resources falling into the same semantic spectrum... | |
| This paper describes the iterative designing and prototyping process in order to test the core design principles of a location-based mobile application. Three playtests highlighted the users’ interest and issues with the historical content... | |