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Cross-border and cross-topic pilots for meta-history

       
  • Martín López-Nores, Omar Gustavo Bravo-Quezada, Maddalena Bassani, Angeliki Antoniou, Ioanna Lykourentzou, Catherine Emma Jones, Kalliopi Kontiza, Silvia González-Soutelo, Susana Reboreda-Morillo, Yannick Naudet, Andreas Vlachidis, Antonis Bikakis and José Juan Pazos-Arias. Technology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives, in Symmetry 2019, 11(3), 367.
 

Recent advances in semantic web and deep learning technologies enable new means for the computational analysis of vast amounts of information from the field of digital humanities. We discuss how some of the techniques can be used to identify historical and cultural symmetries between different characters, locations, events or venues, and how these can be harnessed to develop new strategies to promote intercultural and cross-border aspects that support the teaching and learning of history and heritage...

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  • Abdullah Daif, Ahmed Dahroug, Martín López-Nores, Silvia González-Soutelo, Maddalena Bassani, Angeliki Antoniou, Alberto Gil-Solla, Manuel Ramos-Cabrer, José J. Pazos-Arias, A mobile app to learn about cultural and historical associations in a closed loop with humanities experts, in Applied Sciences Journal, 2019 
 

The Horizon 2020 project CrossCult aims to highlight historical and cultural associations between different characters, locations, events, venues, or artworks, to develop new strategies with which to promote intercultural and cross-border aspects of history and heritage. This paper presents a pilot app that provides graph-based visualizations of those associations, arranged by Humanities experts...
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  • Vassilakaki, E., Giannakopoulos, G. and Triantafyllou, I. (2019). “The role of libraries in managing cultural heritage information”. In International Conference on “Future of Libraries”, February 26th-28th, 2019, Indian Institute of Management Bangalore and Indian Statistical Institute Kolkata, Bangalore, India
 

The last few years there is a growing discussion about the need to effectively and efficiently manage cultural heritage information. Specifically, there is a need to describe the cultural heritage information with the use of the most relevant and efficient standards. The goal is to succeed among others, open access, storage of this information in digital format and linkage among relevant resources not necessarily found and/or owned by the same cultural heritage institution or organization. The role of libraries and especially of information professionals, is crucial in this type of research as well as of collection management and services provider...

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  • Kouis, D.; Kyriaki Manessi, Daphne; Giannakopoulos, G. (2019). “LIS education and cultural heritage information management”. In International Conference on “Future of Libraries”, February 26th-28th, 2019, Indian Institute of Management Bangalore and Indian Statistical Institute Kolkata, Bangalore, India
 

It has been more than two decades that LIS Education has been regarding information organizations (libraries, archives and museums) as an integrated field sharing a common basis of acquiring, handling and disseminating information independently of its source or substrate. In this respect LIS curriculum has treated resources at the basis of their descriptive, structural and administrative metadata; their semantic value; and the employment of technology as the means for creating a common platform for its organization, accessing and dissemination purposes. Within this framework, LIS curriculum has expanded in order to meet the informational needs of cultural heritage institutions, such as museums and cultural centers...

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  • Francesca Ghedini, Paola Zanovello, Maddalena Bassani, Martín López-Nores, The Museum of Thermalism in Montegrotto Terme (PD): history, archaeology and digital techonologies, in Archeologia e Calcolatori, International Journal
 

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  • Kalliopi Kontiza, Antonios Liapis and Joseph Padfield: "Capturing the Virtual Movement of Paintings: A Game and A Tool" in Proceedings of the Digital Heritage Conference, 2018
 

This paper presents a virtual gallery creation game
that has been designed for the National Gallery of London, as
part of the CrossCult project, with a multi-purpose goal. For
visitors, the game allows users to virtually move paintings around,
reflecting on their visit through gamification, while creating
and curating their own virtual galleries...
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  • Angeliki Antoniou, Manolis Wallace, Martin Lopez-Nores, Yannick Naudet, Jaime Solano, Antonis Bikakis, Catherine Jones, Evgenia Vassilakaki and Joseph Padfield (2018), "CrossCult:  Empowering reuse of digital cultural heritage in context-aware crosscuts of European history"
  The paper presents the CrossCult project that aims at increasing reflection in cultural heritage. The paper is very well written and very easy to follow. I particularly liked the section "Open challenges" that the authors describe them in three main categories: humanities, technology, business. In addition, I also liked the fact that the paper offers a link to its open data and the list of publications. This could be of use at the workshop and other projects might benefit from the access...
     
  • Evgenia Vassilakaki, Daphne Kyriaki Manessi, Georgios Giannakopoulos (2018), "An evaluation framework for a Digital Cultural Heritage project", in QQML2018, May 2018, Chania, Greece
 

The abundance of online applications and platforms that promise to efficiently and effectively meet the demands of their customers have introduced the need of their evaluation. Along this line,organizations allocate multimillion funds for projects securing to assist and ameliorate the way that the wider public experiences the web and uses online information. In the context of Digital Cultural Heritage studies more and more projects aim to develop applications and platforms that would change visitor's experience. This paper aims to provide a methodological framework for evaluating online applications...
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  • Susana Reboreda Morillo, Maddalena Bassani and Ioanna Lykourentzou (2017), "Reinterpreting European History Through Technology: The CrossCult Project", in ERCIM News 111, Special theme: Digital Humanities, October 2017 
 

European history is an exciting mesh of interrelated facts and events, crossing countries and cultures. However, historic knowledge is usually presented to the non-specialist public (museum or city visitors) in a siloed, simplistic and localised manner. In CrossCult, an H2020-funded EU project that started in 2016, we aim to change this. With an interdisciplinary consortium of 11 partners, from seven European countries we are developing technologies to help answer two intrinsically united humanities challenges...
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  • F. Ghedini, P. Zanovello, M. Bassani. "Thematic museums, an opportunity: the case of Montegrotto Terme". European Association of Archaeologists, Maastricht, August, 29th-September, 3rd, 2017
  In the recent years, the discussion about archaeological museums has been intensified, focusing not only on costs, which are always very high, but also on the choices available to make them more attractive and competitive. As a matter of fact, big museums lack a central focus, so people are not very interested in visiting them; more attractive are small museums, which present the history of their local area: here not only tourists but also...
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  • Kyriaki- Manessi, D., Vassilakaki, E.,Triantafyllou, I., and Giannakopoulos, G. (2017), “The Use of Ontologies for Creating Semantic Links between Cultural Artifacts and Their Digital Resources”, In 10th International Symposium on the Conservation of Monuments in the Mediterranean Basin. Athens, Greece
  The paper aims at presenting the use of ontological techniques for creating a common semantic denominator for linking subject oriented metadata of cultural artifacts to diverse digital resources falling into the same semantic spectrum...

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  • Catherine Emma Jones, Antonios Liapis, Ioanna Lykourentzou, and Daniele Guido: "Board Game Prototyping to Co-Design a Better Location-Based Digital Game" In Proceedings of CHI '17 Extended Abstracts on Human Factors in Computing Systems, 2017
  This paper describes the iterative designing and prototyping process in order to test the core design principles of a location-based mobile application. Three playtests highlighted the users’ interest and issues with the historical content...

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